First, Things to Think About

When creating a D&D character it's recommended the Game Master sets up a Pre-Session where players can discuss who they are playing, and how the characters know in each other. This is important for two reasons:

  1. This allows characters to have more depth and chemistry when interacting, as it won't feel like they just met, even if they've only heard rumors about a name
  2. Ensures that players don't pick too much of the same class, for example making sure there is a Cleric to heal the group during battle.

Think about the following

  • What background did my character grow up in
  • Does the character have any traumatic memories or regrets
  • What are the character's fears
  • What does the character enjoy as a hobby, might tell something about their personality
  • What is their demeanor about kids and adults, do they differ and how

After thinking about the type of character you want to play, even some basic one-word notes to get an idea, you're ready to start building.

Getting Your Alignment

Now that you have an idea about your character's personality and mannerisms, you can imagine what they'd do in scenarios. You can either decide one of the nine alignments based one what you know about your character, or ask the Game Master about what they think your alignment should be. Alignment can change over time, and is used as an aid to best gauge where a character is on the side of good/evil, lawful/chaotic. This is usually the most abstract part of character creation. Don't spend too much time on it as it takes nothing to change and merely serves as a guide for both the Game Master and the other players to better understand a character.

Picking Your Class

Now it's time to pick your class. It's important to note that some classes have alignment restrictions so it's best to work within the bounds of the character you intend to play. You can look at the link below, which will show an index of "Base Classes" and you will be able to select from these. It's important to make sure players avoid picking the class if they can help it, as it'll bring more diversity to the group and allow more balanced combat and roleplay scenarios.

Starting Wealth & Gear

There are calculations based on the class you pick. The Game Master will tell the players whether to use this initial method of gathering gear or if to use an alternative method. Including is a link to all the official items for D&D 3.5e. It is important to note that the Game Master can approve of special weapons that you may have thought of for your character, including enchanted weapons or specially designed weapons.

Getting Your Voice

Depending on the character's race, personality, and wealth, you might imagine your character's voice different from your natural voice. It's recommended you create a voice for yourself different from your own, to better distinguish when you're talking in character or not. Be sure to give it some practice and most importantly be consistent so people can gradually recognize as that character's unique voice.
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