GoTo

Armaholic - Arma Mod Distribution Site

Armaholic is a well known website in the Arma community that is known for it's curating and distribution of mods since the launch of the first game. It's also a great place to see where new mods and updated mods are published as they are featured on the front page when they are updated or published.

DriftingNitro
Personally I prefer more automated systems like the Steam Workshop, but it's important to get your mod out to as many outlets as possible.

ARMA 3 - ADDONS & MODS: COMPLETE

This forum is for the release and subsequent discussion of addons/mods.Only addons/mods which have content freely available for download should have threads in here.Addons that are released in alpha/beta/final state are covered by this forum.

DriftingNitro
This is a good website to publish a mod to as well because it's the official Arma 3 forum. You will need to provide your own method of distribution (i.e. Google Drive).

Steam Workshop logo

The Steam workshop is an excellent and easy to use tool where when logged into the Steam client you will be able to browse, download, and install mods in one click. Ease of access is key on the workshop, but you will need a tool called Arma 3 Publisher which can be found in the Arma 3 Tools set on Steam. If you own Arma 3 already, it'll be available in the "tools" category of your library.

Arma 3 Publisher UI

DriftingNitro
This image shows the interface and it's functions, most of which can be explained with some inquiry on terminology but otherwise easy to use.

ArmA: Addon Signatures

In case you want the addon to pass some more testing before you are sure you can sign it, do not sign it with your main key. Instead, create a new key, called something like myKeyBeta15, and use this key to sign it. Distribute the addon with this key to both users and server admins.

DriftingNitro
Addon signatures are a way for online servers to verify the validity of your mod when you publish it, to ensure that nobody has taken your mod and modified it to cheat.

Modding Etiquette

  • Modifying an existing mod

When it comes to using something that someone else had already made, it's fair to use and modify it however you want as long as you do not publish or redistribute it publicly. You are able to modify a mod and share it among friends but you are not allowed to publish a slightly different version of an already existing mod with some personal changes you made.

  • Suggestions

When users make suggestions it's always a good idea to respond positively. You do not want to discourage people from making suggestions or feedback as they might end up having an idea better than you thought of, or thought of adding something you didn't think of. Using my mod I made for example, most of the features in it at this point are features that other people have suggested. If the suggestion is too far from what the mod is meant to be, it's a good idea to respond along the likes of "It's a great idea, but I don't think it's in the right direction for the mod". Last but not least, if someone is taunting or bullying you, ignore them. On the Workshop you can ban/remove comments that aren't productive, and Armaholic and Bohemia forums have moderators that will take care of any harassment themselves.

  • Updates

When updating the mod it's best to include as much information about the update as you possibly can. In fact, it's best to note down changes to the mod as you do them so you don't forget. This allows users of the mod to troubleshoot better if something is broken to determine if your mod is the issue or not more easily. There are no strict version number conventions in the modding community but it's best to keep it simple. (Version 1.2, 1.21, 1.22, 1.3, etc)

Branding

Give your mod a logo, give it a consistent name. Remember that your mod should be named exactly the same everywhere you post it in order to not confuse people into thinking they are any different. The logo doesn't have to be fancy, just something that people can indicate is your mod.

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